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Version: 1.11.0

FAQ

Do you offer the source code with the plugin?​

Yes of course, the plugin comes with full source code once you buy it from the MarketPlace.

Are there any tick events in interactable objects?​

Interactable objects never tick. They only execute logic when being interacted with which is very performant. Performance will not be affected even if you have 1000+ of interactable objects in your level.

Additionally, we will make tutorials on how to use light-weight instances with our plugin.

Do interactions also work when two objects are very close to each other (almost overlapping)?​

Yes, interactables are detected by executing a line trace which will return only one object at a time.

Why should I buy this product when there are similar ones that are free?​

As stated in the plugin description, one of the main features is multiplayer support with client-prediction. Also, our plugin extends GAS by adding support for replicated montages on multiple skeletal meshes.

Why are triggered interactions not visible / get out of sync?​

Make sure that Replicates is set to true in the respective actor's CDO.

Why are my proximity interactions not working properly?​

Multiple issues might cause proximity interactions to fail:

  • Make sure that your interactable actor object type is the same as the object type you are tracing for in the proximity settings.
  • Check if your actor implements the TBIA_Interactable interface.
  • Make sure that the object interaction priority settings are correct.

Why is the On Interactable Target Found event is not triggered?​

Multiple issues might cause to this:

  • Check if the IsAvailableForInteraction interface function is overridden and returns true.
  • Make sure that the IsBlockedForInteraction interface function is overridden and returns false.
  • Lastly, see if the IsInteractionStilValid interface function is overridden and returns true.