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Version: 1.3.0

Custom Trace In Active Ability

info

This page is a follow-up guide to Custom Trace In Passive Ability. We recommend you to read it before continuing here.

Active Ability Setup

Open your Interact Active ability Blueprint which is inherited from TBIA_GAInteractActive. In the Class Defaults panel, set Trace Start Location Type to Custom Trace 1 as shown in the image below.

Active Ability Custom Trace

Character Setup

Now open your Player Character class which should inherit from TBIA_GASCharacter.

In the MyBlueprint panel on the left side 1, search for Custom Trace for Interact Active Ability. You can find it under Twisted Bytes | Interaction | Events 2. Right-click on the function name and select Implement Event 3.

Character Setup Custom Trace Active

A new Blueprint graph will open to implement the custom logic for this function.

Here we will copy the same logic from what we did previously in Custom Trace In Passive Ability.

Character Setup Cursor Trace Active

Play

Click on Play and hover your mouse over the Interactable Actors in the leve.

Press the interaction button which you chose to bind to trigger the Active ability.

You will see that the Interactable Actors can be picked up as expected.

Play