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Version: 1.7.0

Interact Active

Event ActivateAbility

Success
Failed
Trace Start Location Type
Center of Camera
Socket on Character's Mesh
Cursor
Custom Trace
No Trace
Target Hit
Target Hit
No Target
No Target
Not Valid
Validated
Blocked
Not Blocked
True
False
True
False
Not valid
Valid
Commit Ability
Get Interactable Target
Cancel Ability
C++ Functions
Custom Trace For Interact Active Ability
Proximity
Hit Result
Validate Pre Interact
Is Blocked For Interaction
Get Interaction Context
Interaction Duration > 0.0f
Activate
Interaction Animation
Loop
Interaction Cooldown Duration > 0.0f
Activate
Interaction Animation
Cosmetic
Cancel
Interaction Animation
Cosmetic
Register Interactor
Get Pre Interact SyncType
Pre Interact
Is Interaction Still Valid
Get Post Interact SyncType
Post Interact
Unregister Interactor
End Ability

Event OnEndAbility

True
False
End Interaction
Was Cancelled
Unregister Interactor
Cancel Interaction